Deep Gold

Navigate the deep. Ping for survival. Hunt for riches.

 

 

About the Game

In Deep Gold, you take control of a submarine exploring pitch-black, deep-sea caves. With near to no visibility, you must rely entirely on your sonar ping to reveal the walls, locate lost treasures, and find your way through the depths.

But danger lurks in the dark:

  • Perilous Caves: One wrong move and you will crash into the rocky walls.
  • Rising Threats: The more treasure you salvage, the more the difficulty rises. Deadly mines and hostile sea life are waiting to cut your journey short.
  • Limited Resources: Every ping consumes energy, and your oxygen supply is constantly ticking down. Manage your resources wisely or get lost in the abyss!

 

 

Upgrade & Explore

Safely return to Headquarters to sell your treasure for cash. Use your hard earned funds to purchase crucial upgrades for your submarine's hull, oxygen tank, sonar efficiency and more to dive even deeper.

Every time you leave HQ, the cave is procedurally generated, ensuring a brand-new challenge and unique layout for every single dive!

 

 

Controls

KEYACTION
Arrow KeysMove around
X / J / LConfirm / Deploy Mine
Y / Z / C / KFire Sonar Ping
EnterPause
Shift / SpaceOpen / Close Inventory

 

 

Credits

BlackCircuitGames: Lead, Programmer & Pixel Artist
ohaiguy: Composer & Sound Designer
RedRageMage: Pixel Artist

Font: Silkscreen by Jason Aleksandr Kottke
"holow"-Palette by Poltergasm (Hollow on lospec.com)

Soundtrack

https://soundcloud.com/ohaiguy/sets/deep-gold

 

Tools used

Godot, Aseprite, Famitracker

Updated 9 hours ago
Published 1 day ago
StatusReleased
PlatformsHTML5
Release date 1 day ago
Authorsblackcircuitgames, ohaiguy
GenreAction
Made withGodot
Tags2D, Game Boy, GBJam, Indie, No AI, Pixel Art, Procedural Generation, Retro, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Playstation controller
ContentNo generative AI was used

Development log

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