Deep Gold
Deep Gold
Navigate the deep. Ping for survival. Hunt for riches.
About the Game
In Deep Gold, you take control of a submarine exploring pitch-black, deep-sea caves. With near to no visibility, you must rely entirely on your sonar ping to reveal the walls, locate lost treasures, and find your way through the depths.
But danger lurks in the dark:
- Perilous Caves: One wrong move and you will crash into the rocky walls.
- Rising Threats: The more treasure you salvage, the more the difficulty rises. Deadly mines and hostile sea life are waiting to cut your journey short.
- Limited Resources: Every ping consumes energy, and your oxygen supply is constantly ticking down. Manage your resources wisely or get lost in the abyss!
Upgrade & Explore
Safely return to Headquarters to sell your treasure for cash. Use your hard earned funds to purchase crucial upgrades for your submarine's hull, oxygen tank, sonar efficiency and more to dive even deeper.
Every time you leave HQ, the cave is procedurally generated, ensuring a brand-new challenge and unique layout for every single dive!
Controls
| KEY | ACTION |
| Arrow Keys | Move around |
| X / J / L | Confirm / Deploy Mine |
| Y / Z / C / K | Fire Sonar Ping |
| Enter | Pause |
| Shift / Space | Open / Close Inventory |
Credits
BlackCircuitGames: Lead, Programmer & Pixel Artist
ohaiguy: Composer & Sound Designer
RedRageMage: Pixel Artist
Font: Silkscreen by Jason Aleksandr Kottke
"holow"-Palette by Poltergasm (Hollow on lospec.com)
Soundtrack
https://soundcloud.com/ohaiguy/sets/deep-gold
Tools used
Godot, Aseprite, Famitracker
| Updated | 9 hours ago |
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | 1 day ago |
| Authors | blackcircuitgames, ohaiguy |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Game Boy, GBJam, Indie, No AI, Pixel Art, Procedural Generation, Retro, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
| Content | No generative AI was used |






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